Pokemon HD on WiiU: An article of ‘what if’?

What would you do if they had a Pokemon HD game on WiiU? Below is part of an article that talks about the possibility of an awesome Pokemon HD coming to WiiU. To read the full article, please follow the link at the bottom of this article. Would you buy a Pokemon HD on the WiiU? Comment below and let us know.




Pokémon is impossibly good. I mean to say that it’s impossible that a game first released in 1998 has kept me away from my Xbox 360/PS3, the pinnacles of gaming technology, for a solid week. By all conventions of technology, Pokémon should be nothing more than a fond memory. Like the briefcase cell-phone, the room-sized personal computer, and the VHS, Pokémon should have been defeated by newer technology a decade ago.

The story? Non-existent. A couple dozen lines of poorly-written dialog don’t constitute a story. The graphics? Sub-par. The gameplay? Like, three buttons and an off-switch. Pokémon is an anomaly. It shouldn’t exist in its current form. Yet it does, and does so very well. But what if Japanese developer Game Freak finally decides to stop proving wrong every convention of technology and instead starts utilizing the best hardware available to create a Pokémon game that the world has been waiting for?

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Katsuya Eguchi talks about Metroid and Wii U

“I can’t give you any details now, but I’m sure there will be a new Metroid release making use of the new controller, not just to control Samus and her ship but also to give the player a new source of information. Maybe the player is looking at the screen but has the information that they need to defeat the enemy in their hands. You could look through the screen and scan your enemy and find where it’s weakspot is.”

Nintendo’s Katsuya Eguchi

My only concern is Metroid being developed in-house or outsourced. Hopefully Nintendo learns “Other M” and makes the game better.

Link

Ghost Recon Online Wii U to be full downloadable game for around $10, aims for console launch

Nintendo World Report has just reported the following about Ghost Recon Online for Wii U:

Ubisoft’s Wii U shooter will be available for download online and they are aiming for launch.

Ghost Recon Online for Wii will not be a retail title, revealed a Ubisoft representative. The representative further explained that the final price point for the software is still being considered, but they are thinking about a price near $10. At the Ubisoft presentation tonight,they did not discuss or elaborate on these details at all.

Ghost Recon Online is also coming to the PC, where the title will be free. The PC version will have grenades and other items that can be purchased for your character, and its likely that so will the Wii U game. The rep also said that there will not be cross-platform play with the PC version.

Nintendo World Report

Kotaku hands on with Wii U and Controller

It looks like a longer, curvier, and shinier Wii. Lots of USB ports. The controller is also shiny. Both designs are really sleek.

Kotaku

Update: More developer quotes on Wii U

“I was very excited. It is a new way of engaging gamers. It is a new way of broadening the audience of gamers in the future. It is absolutely exciting. This new console will allow us with our key franchises from LEGO to Batman to really shine in new ways.” – Martin Tremblay, the President of Warner Bros interactive

“We will be supporting the Wii U. You bet against Nintendo at your peril.” – Activision Publishing CEO Eric Hirshberg

“I can’t say we are going to do it on the Wii U, but you can imagine what we could do with that controller in the Mass Effect universe. It feels like a really nice fit, but we’ll announce that when the time is right.” – EA Games chief Frank Gibeau

“There’s always a possibility. If Nintendo’s fan base increases, especially in terms of hardcore games, then yes. Machine performance-wise, it can handle it.” – Itagaki

“We’ll always look at any new platform, and this is no different. iOS has been fantastic for us on iPad with the touch screen and we’ll seriously consider anything in that vein. We’re not making any promises, but we’re excited by anything like that.” – TellTale’s Kevin Boyle

“Obviously we did have talks with Nintendo early on – they approached us with the Wii U. We can’t say exactly when this happened or what kind of talks we’ve had but we were aware of the hardware and we’ve been looking at it. We are very much thinking about possibilities with the Wii U and it looks like a very fun system. As for whether we’ll have something at launch for the Wii – we can’t say that. Probably not, but we definitely have things in mind. We’re also looking at the public reaction. If there are enough people who say they want us to bring something to the Wii U that also factors into things.” Kojima Productions Creative producer Yoshikazu Matsuhana

“The Nintendo market is a tough market for us to get into. A lot of first party games, a lot of licensed games – those are the ones that have done the best on that platform. I’d love it if we can get a hardcore FPS community going and build on it, but it’s tough. I think we should keep our toes where we know best” – id’s Tim Willits

“What’s really excited excited me as a developer with the new controller is the plethora of new options you have. You have the touchscreen and the controller all in one. One thing that’s really cool about this new tablet controller is that you have the ability to have asymmetrical gameplay. So one player can be doing one thing while another player can be doing something else on the TV. One player can be a doctor and he’s sitting there operating on the controller while there’s a EMT (emergency medical technician) in an ambulance having to pick up patients to the doctor. I want to see what other developers make so I can enjoy it.” 5th Cell’s Jonathan Slaczka

“I was surprised quite frankly because it seemed that there were a lot of gamers and a lot of creative directors who were saying: ‘this is what we want’. It seems like Nintendo heard the voices of the hardcore gamer. What I was most surprised about the Nintendo controller was the ability for it to stream content from wirelessly to the controller. When any new tech comes along you have a period of experimentation. I’m certainly excited about it as a gamer and seeing what’s going to come out.” Irrational Games’s Ken Levine

Mass Effect on Wii U would be great but the only problem is the original Mass Effect’s publishing rights belong to Microsoft, so as long as those rights belong to Microsoft, we would only see Mass Effect 2 and 3 at the most if it happened

Darksiders II up and running on Wii U 5 weeks after receiving dev kits

“We have Darksiders II completely running on the Wii U right now, It took about five weeks. Coming into the show we were ready to go. We could have demonstrated it on the hardware but they [Nintendo] decided not to have full games shown in the booth But if you were to go into Vigil in Austin, Texas right now, Darksiders II is fully running on the new hardware. The Darksiders team was one of the first teams to get dev kits. We’ve had dedicated engineers on it working seven day weeks leading up to the show. I’ve got all the emails. We now have it running with the controller. So we could have shown it. Some of it is still in flux. There are still some improvements to be made to some parts of it.” -Danny Bilson

So five weeks to port over Darksiders II onto a new console. That is pretty impressive and it shows how even if it is a new platform, it is very easy to development games for, even if it is multiplatform, it will make things a lot easier for developers.

EA on Battlefield for Wii U

“What’s really going to make it [Wii U] stand out for core gamers is the new controller. It’s touchscreen, it’s elegant and it works seamlessly with the experience. We’ve just had a little bit of time with it and we’ve uncovered new ways of playing Battlefield that I’m really excited about. You can imagine that there are new ways of playing the game from a commander mode or for being able to drive from a different position inside of a vehicle. What I really liked about it was how good it felt in your hands. In addition to that it’s super powerful. It allows you to do a lot of things that no other controller can do.” – EA’s President Frank Gibeau

Having Battlefield on Wii U is going to be huge for Nintendo as I consider it to be the premier FPS over top of Call of Duty and if the Wii U version is going to offer more on it, it may be best to wait for that version.

Iwata and Sakurai discuss Smash Bros, Wii U, and more

– talk of creating another Smash Bros. began internally soon after the launch of Brawl
– Iwata thought that it might not be fair to ask Sakurai to create a Smash Bros. game for 3DS after just wrapping Brawl
– Kid Icarus: Uprising was decided as Project Sora’s first game, as a way to build up knowledge of the platform
– newly hired staff at Project Sora had no idea that they were coming on-board to work on a Smash Bros. game after Kid Icarus
– Sakurai new automatically that a new Smash would be requested for both 3DS and Wii U
– Sakurai feels that just adding in new characters, better graphics and more stages wouldn’t be the right path for this new Smash Bros.
– Sakurai believes a portable Smash experience allows for new ideas, but it also becomes more personal than the console experience
– both Iwata and Sakurai said that adding an element of growing your character through in-game experience would ruin the game
– Sakurai would like to see players build up their character on 3DS and then take them over to Wii U to show off
– this would make the “personal” portable space and the stadium-like “public” console space mesh together
– Wii U’s power could lead to 60 frames per second visuals, high quality graphics, dynamic effects, and smooth character movements
– Sakurai feels the connectivity between both games is very important
– Sakurai wants the 3DS version to be a slightly different experience than what we’re used to
– he’d like to have players helping one-another
– while Sakurai has headed up areas of Smash Bros. games like game balance and character strength settings, he’s hoping to have the staff take that on for these titles
– first plans for the game’s development is basic gameplay systems of Smash Bros. X to 3DS and Wii U
– Sakurai warns that if he can’t find the right staffers to work with, he’ll either take 5 years to make the game with a small team, or end up making just one version of the game
Link

It is exciting that we are going to get two versions of Smash Bros. within the same generatio, and I doubt that Sakurai will follow up with the 5 years or 1 version thing, it sounds more like an empty threat to me. The Wii U version sounds like it is going to be absolutely fantastic and by the sounds of what Nintendo is doing with online now, we will finally get a true online Smash experience.

Also does anyone else think that we are going to start seeing more cross-platform games happening now between Wii U and 3DS?

More Ghost Recon Online WiiU footage



Source: IGN & Wii U Blog

Wii U demonstration trailer


Isn’t the system just fantastic in the concept? At first I was skeptical about how it would work, but now Nintendo has answered my questions. The only problem though, is that we have to wait until an unannounced time in 2012 to get our hands on the sequel to the industry changing Wii.