End of E3 and Site News

I want to thank everyone who came and visited the site during E3. It was an hectic time and with this being the sites first E3, it was quite a challenge of getting up as much information as possible and I know a lot of our posts got buried due to the amount of information that was coming out, but I believe we got out everything that was relevant, especially information pertaining to Wii U, I believe we got everything related to that.

Now this is probably long overdue, but we have also brought in two new staff members for the site, KKSlider who is going to be bring us Let’s Plays and Music of the Day in which he specializes in sheet music which I think is very unique as it is something I have not came across before and definitely great to take a look at.

Also NintendoWiiBoy joined as well, he is primary a content poster but he will also be helping with the sites design and possibly reviews as wells.

Now going forward with the site, we launched our Back In The Day Rewind feature in which we are going to be focusing on Retro games. I was surprised by the response it received (positive), so there is going to be a good deal of focus on that feature.

We are going to be looking at other features for the site as well, not exactly sure at this point what we will do and I am saddened by one of the planned features fell through due to the people pulling out what they had planned, but I may still find a way to that same feature in the future.

You may have notice some slight changes in the site layout recently with the addition of the top stories, twitter feed, and community links and the removal of the archive and category list which was replaced by the search bar. Stuff like that will always happen as we continue to refine the site and give it a much better look.

Lastly, remember to visit our youtube, face, and twitter pages and subscribe to them.

Thanks again everyone

Advertisements

EA on Battlefield for Wii U

“What’s really going to make it [Wii U] stand out for core gamers is the new controller. It’s touchscreen, it’s elegant and it works seamlessly with the experience. We’ve just had a little bit of time with it and we’ve uncovered new ways of playing Battlefield that I’m really excited about. You can imagine that there are new ways of playing the game from a commander mode or for being able to drive from a different position inside of a vehicle. What I really liked about it was how good it felt in your hands. In addition to that it’s super powerful. It allows you to do a lot of things that no other controller can do.” – EA’s President Frank Gibeau

Having Battlefield on Wii U is going to be huge for Nintendo as I consider it to be the premier FPS over top of Call of Duty and if the Wii U version is going to offer more on it, it may be best to wait for that version.

PS Vita hard to hold

According to IGN, the PS Vita is hard to hold and it sounds like the back touch panel could actually interfere with gameplay.

When I’d tell people to play Metal Gear Solid: Peace Walker, they’d usually make a crack about never using their PSP and then complain about how it hurt their hands to play the PSP for long periods of time. I call those people quitters. Yes, holding the PSP felt weird in the beginning, but when you played a bunch, you figured out how to hold it — hold the sides of the device between the grooves of your palms, index fingers on the shoulder buttons, other fingers sprawled out on the back.

That crap doesn’t fly with the PlayStation Vita. One of the big bells and whistles for Sony’s new handheld has been the rear touch pad, and that means holding it like a PSP screws up games. I played Super Stardust Delta, tried to hold the PlayStation Vita like the PSP, and I wasted a black hole. I played Shinobido 2: Tales of the Ninja (a third-person action game where you sneak up and kill guards), tried to hold the PlayStation Vita like a PSP, and I accidentally switched into first-person mode.

Sony’s planned for this problem. The PlayStation Vita has two groves on the back that are meant to hold your fingers in place when not fooling with the rear touch panel. I feel like these could be deeper, but they’re a nice idea as I need to relearn how to hold a Sony handheld. And — in a cruel twist of fate from those I mocked for complaining about the PSP — using the grooves kind of felt like it was hurting my hand.

However, these observations aren’t meant to alarm you. I’m still onboard with the PlayStation Vita. I still plan on buying one. I’m just saying that everything I’ve been doing in the portable gaming space for the last six years is wrong, and we’re going to have to learn to get over it by learning to make a new claw with our grimy mitts.

IGN

E3 2011 3rd Party 3DS Sizzle Trailer

Raving Rabbids Alive & Kicking – E3 Trailer

Pokédex 3DS E3 Trailer

Assassins Creed, Rabbids, and Ghost Recon Online for WiiU

UBISOFT® TO LAUNCH MAJOR BRANDS, TWO NEW IPs FOR NINTENDO WII U™

LOS ANGELES – June 7, 2011 – Today, at the Electronic Entertainment Expo (E3), Ubisoft® announced some of the titles that it has in development for Nintendo’s Wii U™: Assassin’s Creed®, Rabbids® and Tom Clancy’s Ghost Recon® Online, as well as two new brands including a revolutionary first person shooter for the hardcore audience being developed exclusively for Nintendo Wii U™ and a multi-sports game for the whole family.

“Nintendo is an industry reference for game design and accessibility. We are very honored to be a strong part of this new chapter of the videogame industry,” said Yves Guillemot, chief executive officer at Ubisoft. “This new console is an amazing new source of inspiration for our developers. With the combination of technologies brought together by this console, our creative teams will be able to take the Ubisoft vision of developing rich, immersive and innovative gaming experiences for all audiences even further.”

Beginning at noon PST today and throughout the conference, playable versions of Ubisoft’s Ghost Recon Online can be seen by visitors on the Nintendo booth at the Los Angeles Convention Center.