First Impressions ~ Splinter Cell 3D

splinter cell boxart

So, I bought a Nintendo 3DS and Splinter Cell the other day. I must admit that the game is pretty good. I have played for a total of about 4 hours so far. The controls I thought were going to be horrible, but once you get used to them, they’re easy to use. It takes some getting used to, but I am still not used to jumping on the game. I find the jumping being the hardest part of the controls. The game incorporates many features you would expect along with many of the gadgets you would expect. Now I will drop into some positives and negatives of the game, from what I have seen so far.

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Sega, Ubisoft, and others discuss Wii U support

Ubisoft CEO Yves Guillemot:

“We will announce one game that we want to launch day one that is a new type of game, which should be interesting. It is still very important, just because you can test a market and also see through the eyes of the first consumers. They are the people that actually have the word of mouth factor. The trendsetters. It doesn’t increase [costs] very much because the advantage is in being close to the other machines, you can do the game for all the formats at the same time.”

EA Games label president Frank Gibeau:

“It served us well on PlayStation 2 and PlayStation 3. Getting in early is partly about being a successful transition company and figuring out where the hardware is going to go. With the Wii U it’s important for us to get there on day one so we can get in and build as big an audience as possible. We’ve been doing this for 25 years and trying to pick platforms and more often than not we get it right. I hope we have this one right. That’s the gamble.”

Sega West president Mike Hayes:

“At some point we were the biggest, certainly top three third-party publisher on Wii, so for us it was a great platform… we’ve got absolutely no qualms about [Wii U]. I just think we’re all a bit premature in being a bit glass half full on 3DS. Everyone was clamouring ‘oh please bring it out in March, you must bring it out’ and then it’s like you get to June and it’s all ‘sales aren’t very good…’ Well, they haven’t got the software yet. That controller is absolutely brilliant and we have to think of innovative ways to use it. We’re doing high definition Sonics, we’re doing obviously Aliens: Colonial Marines, so you can bring them across, and that’s relatively low cost, which is good news. Then you spend your money on how do you use that controller effectively to make it unique and differentiate it.”

Karl Slatoff, chief operating officer at Take-Two:

“For us it’s really about understanding what the hardware capabilities are and understand how it’s going to fit into what our goals are from a franchise creation perspective. Really understanding what that platform can deliver and developing for that platform. So that’s our philosophy, not just with the new Nintendo console but across the board. Whether we’re looking at the 3DS or the PlayStation Vita or any of the new formats that are coming out. We can’t look at them all the same way. We’re not just going to port over.”

Link

Nintendo+Ubisoft Wii U roundtable video

Link

Ghost Recon Online Wii U to be full downloadable game for around $10, aims for console launch

Nintendo World Report has just reported the following about Ghost Recon Online for Wii U:

Ubisoft’s Wii U shooter will be available for download online and they are aiming for launch.

Ghost Recon Online for Wii will not be a retail title, revealed a Ubisoft representative. The representative further explained that the final price point for the software is still being considered, but they are thinking about a price near $10. At the Ubisoft presentation tonight,they did not discuss or elaborate on these details at all.

Ghost Recon Online is also coming to the PC, where the title will be free. The PC version will have grenades and other items that can be purchased for your character, and its likely that so will the Wii U game. The rep also said that there will not be cross-platform play with the PC version.

Nintendo World Report

More Ghost Recon Online WiiU footage



Source: IGN & Wii U Blog

Raving Rabbids Alive & Kicking – E3 Trailer

Ubisoft E3 Conference Summary

– Ubisoft conference starting. Yyves Guillemot onstage. Thanks everyone for their support over the last 25 years. Looks forward to another 25 years.

– Rayman Origins upcoming. Really bad but funny Shakespeare re-enactment on stage, it lightened the mood. Hand drawn graphics. game being demoed.
Very nice environments, looks gorgeous. Refers to the secondary thing following Rayman as Blue Thing. Platforming looks very well done, best platforming I have seen since New Super Mario Bros. Wii. Little bit of a tetris puzzle going on in the cave level, lots of lava, again looks gorgeous. The music is catchy. New area, at a harbour, looks gorgeous again. Underwater now, getting chased by huge works, reminds me of a Super Metroid boss. Can beat up each in multiplayer. Now you are in snowy mountains and the treasure chest that you have been chasing has been stolen, now it transitions into an flying stage that looks to be a lot of fun. A lot of buildings and such in the background, adds a lot to the environment
Demo over, looks to be a very great game. Four player co-op for the game. They open the chest and out pops Ubisoft characters from throughout the years.

– Aaron Pricemen on stage. Talking about the past. Haha talking about Driver and showed up a video of what it would look like if they released it back in the past. Now he is talking Driver San Francisco. Trailer playing. Looks to be mostly cgi trailer with a quick change to gameplay where you have a cockpit view in the vehicles. Not really impressive, uplay support.
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