Gravity Daze Vita TGS trailer


Well that certainly looks interesting. I’m really loving the visuals for all of these Vita games. I may indeed pick up one some day in the future.

Playstation Vita game case

Okay, that’s just a bit strange. I really hope that the PS Vita cases aren’t the size of Blu Ray cases. Why can’t they be like 3DS cases, small and thin?

Ragnarok Odyssey PS Vita footage


Well that’s certainly interesting. I’ll definitely keep my eye on this game in the future. So many interesting games coming to the Vita.

Rumor: PS Vita launching on October 28th

I’m sure you’ve heard this rumor before or something close to it. The Playstation Vita has been in the back of our minds every since it was announced. With the horrible sales of the PSP Go, many people wouldn’t think the Vita will do well. That being said, Sony recently announced PS games on Android phones. I wouldn’t expect the Vita to do that well, but then we have heard many positive things about it (like having PS3 graphic capabilities). Below is an article right out of CNET and the link to the article will be below that.

Sony’s upcoming portable game player, the PlayStation Vita, could be on store shelves October 28, a report claims.

According to gaming publication IGN, a reader sent in a flier from Blockbuster in the U.K. that lists the PlayStation Vita as launching on October 28. The flier shows the Wi-Fi-only version retailing for 229.99 pounds ($378.37) and the 3G-capable version at 279.99 pounds ($460.61).

The Vita is arguably one of the most anticipated industry launches this year. The device, which will replace the ailing PlayStation Portable, comes with a 5-inch multitouch OLED screen, dual joysticks, and both front and rear touchpads. The portable also comes with front and rear cameras for so-called augmented reality integration. According to Sony, the Vita’s graphical prowess will easily overshadow its predecessor.

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Sony working on equal amounts of Vita and PS3 games

From CVG:

Sony has told CVG that the number of titles being created for PlayStation Vita roughly matches PS3’s production pipeline – a step change in focus since the PSP days.

Speaking before E3, Sony’s head of WorldWide Studios Suhei Yoshida told us that the company’s decision to concentrate much more on PS3 software than PSP titles was a “mistake” and hurt the handheld.

However, he asserted that it wasn’t an error Sony would be making twice.

“We are doing about the same number of titles [on Vita as on PS3] so that means a lot,” he stated. “One of the things we didn’t do to well to support PSP was that right after PSP came out we moved on to working on the PS3 launch titles.

“So we shifted too much resource out of PSP so after a couple of years the PSP support when quickly down.

“We tried to back it up a couple of years ago but there was a time where we were not offering enough PSP content. So going forward we do not want to make the same mistake so we always look at the balance that we are doing in support of both PS3 and NGP.”

Link

Nintendo talks about Wii U, 3DS, third parties and more

Nintendo of America senior director of corporate communications, Charlie Scibetta:

On Wii U:

“We call them ‘experiences’, as opposed to actual games, because we do want people to experience what the capabilities are of the controller

Third Parties:

“I would hope that any multiplatform games would take advantage of the controls,” he said. “If people just took one game to try and port it over without putting the unique abilities into play,”

Nintendo vs Sony handheld market:

“We tend to focus more on what we have to offer. We certainly wouldn’t change our strategy or our approach based on what a competitor is doing.”

Gamustra

PS Vita hard to hold

According to IGN, the PS Vita is hard to hold and it sounds like the back touch panel could actually interfere with gameplay.

When I’d tell people to play Metal Gear Solid: Peace Walker, they’d usually make a crack about never using their PSP and then complain about how it hurt their hands to play the PSP for long periods of time. I call those people quitters. Yes, holding the PSP felt weird in the beginning, but when you played a bunch, you figured out how to hold it — hold the sides of the device between the grooves of your palms, index fingers on the shoulder buttons, other fingers sprawled out on the back.

That crap doesn’t fly with the PlayStation Vita. One of the big bells and whistles for Sony’s new handheld has been the rear touch pad, and that means holding it like a PSP screws up games. I played Super Stardust Delta, tried to hold the PlayStation Vita like the PSP, and I wasted a black hole. I played Shinobido 2: Tales of the Ninja (a third-person action game where you sneak up and kill guards), tried to hold the PlayStation Vita like a PSP, and I accidentally switched into first-person mode.

Sony’s planned for this problem. The PlayStation Vita has two groves on the back that are meant to hold your fingers in place when not fooling with the rear touch panel. I feel like these could be deeper, but they’re a nice idea as I need to relearn how to hold a Sony handheld. And — in a cruel twist of fate from those I mocked for complaining about the PSP — using the grooves kind of felt like it was hurting my hand.

However, these observations aren’t meant to alarm you. I’m still onboard with the PlayStation Vita. I still plan on buying one. I’m just saying that everything I’ve been doing in the portable gaming space for the last six years is wrong, and we’re going to have to learn to get over it by learning to make a new claw with our grimy mitts.

IGN