Nintendo 3DS Slide Pad details, compatible games

Releases on December 10th in Japan, ¥1500, and requires 1 AAA battery

List of games compatible with the attachment:

  • Monster Hunter 3 Tri-G
  • Resident Evil: Revelations
  • Metal Gear Solid 3D: Snake Eater
  • Ace Combat 3D: Cross Rumble
  • Dynasty Warriors Vs.
  • Kingdom Hearts 3D: Dream Drop Distance

Well that certainly is an interesting list of games. I notice Nintendo didn’t reveal whether any of their games will be using the feature. I guess Nintendo wanted to give 3rd parties another option on the 3DS?

Dragon Quest X, MMO, due out in 2012 for Wii & Wii U, crossplatform support!

14:55: Regarding the release time frame, Hori said it will be 2012.
14:54: Hori and Saito take the stage for a parting message.
14:52: Regarding the Wii U version, Iwata notes that players who begin playing on the Wii could
continue on the Wii U after they pick up that system.
14:49: Iwata congradulates the series on its 25th anniversary. It’s also Zelda’s 25th anniversary,
he reminds.
14:48: Next, they bring out Nintendo CEO Satoru Iwata to speak.
14:47: They’re going to have a beta test. Details will be announced shortly.
14:46: Next Hori announces a bit of possible 3DS compatibility. They’re thinking about something
where you can transfer your character to your 3DS for Spot Pass transfers with other players.
14:46: The staff is working to make DQX graphically superior on Wii U. The Wii and Wii U
versions will be played in the same world, though — they will be crossplatform.
14:45: They just announced Dragon Quest X for Wii U!
14:45: Next, a surprise!
14:44: The hosts ask for a development status update. The producer just gives a generic bit
about how they’re working hard on the game, and so forth.
14:44: The video of the play session ends.
14:42: When you’re not playing, you can let your character be used by other players in their
14:41: This time, he has a new weapon and upped his skill points. He and his new party of two
other NPCs face off agains the Golem. Other players who are in your area as you fight appear
translucent and show their support for you.
14:40: The music playing in the background as he plays is all new DQX music from Sugiyama.
14:40: He’s going to try the Golem battle that he lost in the previous clip. This time, he’s going to
use a new weapon.
14:39: You can also create your own home. Your friends can come visit.
14:39: You can create weapons that are used by other people. If your weapon is used by many,
your status/name will rise.
14:38: Now they’re introducing a section called “life in the Dragon Quest X world.” You can take
things like weapon and accessory maker jobs.
14:37: Players can help other players who’ve fallen.
14:35: You can see other players fighting in the world. This looks MMORPGish. I don’t think
they’ve said how many people can exist in the same world though.
14:34: He’s adventuring with an NPC that he selected himself. The characters have job and race
(the five races from the title — dwarves, elfs, etc…).
14:34: Like past DQ games, you go to the pub to assemble a party.
14:33: The game screen is being kept simple and clean, Fujisawa says.
14:33: You can create your own character.
14:33: They’re showing a play demo that was filmed earlier.
14:32: Director Jin Fujisawa takes the stage to show the game.
14:30: The next theme is things that may relieve those worried about online games. You’ll be
able to logout easily, for instance. You won’t have to play with others — the game can be cleared
100% on your own, using NPC characters. The commands will be familiar.
14:30 (Season means things like New Years, Halloween, etc… not seasons like Fall, Winter).
14:29: There will be various events with every season.
14:28: The game will also have added quests post release — like in Dragon Quest IX. It will be at
the same pace or even faster pace that DQIX’s. Some of the quests will span multiple volumes.
14:27: They’ll have a job change system. They won’t announce the name of the system today.
After release, there will be additional jobs.
14:27: Next a concept: “The joy of being able to play forever.”
14:27: He’s not sharing details on the story — just showing artwork and telling players to imagine
from there.
14:26: The game will have a huge story, Saito says. (In case you were worried about it being
online and all…)
14:25: Hori and Saito are looking at the five race artwork and praising Toriyama’s work.
14:24: The game is set in Astortia, which has five continents and five races — the five races
listed in the surname.
14:23: Saito explains the game’s concept, world view, etc…
14:22: Everything is being developed internally. Even the CG work from the intro was from Visual
Works (Square Enix’s movie staff).
14:22: This is the first time the game is being developed inside Square Enix.
14:21: Producer Yosuke Saito takes the stage.
14:21: Hori is calling out the game’s producer.
14:19: They’ve delivered messages.
14:19: Akira Toriyama and Sugiyama Koichi are, of course, handling the character designs and
14:18: Regarding the online, your allies will be real players.
14:17: Hear that? It’s for Wii! So no more questions about platform changes!
14:16: The game is going to be an online RPG. It’s for Wii.
14:16: The surname leaked out in a trademark filing a while back.
14:15: Dragon Quest X Mezameshi Itsutsu no Shuzoku
14:14: Developed by Square Enix, the clip said…
14:13: He’s going to show a video to introduce the next DQ game.
14:10: He’s recalling how low tech things were back when the first DQ came out — the game fit
in the file size of a cell phone wallpaper screen.
14:10: He thanks the fans for the series being able to go on for so long.
14:09: “Hello, I am Hori.”
14:09: DQ series father Hori Yuuji takes the stage!
14:08: The new Dragon Quest portal site, Dragon Quest Paradise, is opening today. It’s at
14:08: Now he’s speaking about upcoming non game developments.
14:08: Yes we will! December 1 is the release date!
14:08: Next up, Itadaki Street Wii… I believe Fortune Street in the US? Will we get a release
14:08: Yes we will! November 2 is the release date!
14:08: Next, Slime Mori Mori Dragon Quest 3 for 3DS. This was previously announced before, of
course. Will we get a release date?
14:08: He’s beginning by introducing upcoming near-term developments for the series, first DQ
Collection, which hits Wii on 9/15.
14:07: Miyake is the executive producer of the Dragon Quest series at Square Enix.
14:05: Yuu Miyake takes the stage (I think that’s his name).
14:04: The MCs said the reason why they’re MCing. The dude is gong to be hosting some
Square Enix net program that will start off with a DQ special. The girl will be appearing as a
guest on the first episode.
14:03: Today’s MCs are Hiroki Yasumoto and Ayana Tsubaki.
14:02: It’s just showing the numbered games, then ends with “next,” so this is definitely about
14:01: The event begins with a montage clip running through the history of the series.
14:01: It’s starting!!!
13:59: The event is named “”The New Door that Now Opens” or something like that. The dude
who just spoke said that the event is about to start.
13:57: Sound finally up! GO GO!
13:56: The Nico Nico Video feed has 32,000 viewers — double the Ustream feed at present.
Neither has sound right now, so I assume the sound is cut off until the start of the event.
13:49: If you’re wondering what a Slime Tower Speaker looks like: clicky click. If I’m reading
correctly, the individual Slimes can be placed separately.
13:46: This is a Slime Niku-man (Meat Bun) as it may be displayed at Family Mart.
Image from’s live blog. They’ve got lots more pics from the event space, so check
the site directly!
13:40: The Ustream broadcast has started. Watch here.
13:38: From Famitsu, the exhibit area of the press conference shows Slime meat buns that will
be released at convenience store Family Mart in late November, and a Slime Tower Speaker that
will be released in November by Hori.
13:27: According to a listing at Sankei Biz, today’s event is about Dragon Quest X.
13:25: The press conference is taking place on the 39th floor. The 39th floor of what, I don’t
know. But it’s on the 39th floor.
13:23: These pics from the event space are from They’re finally using Cover It
Live for their blog.
13:20: The event starts at 14:00, so check back in a bit!!!

Well, my mind was blown. It’s a good thing that the game will also be on the Wii U, so people like me who want to wait for a better graphical version aren’t stuck with the Wii being dead eventually. This was definitely a wonderful conference. I’ve never played an MMO but I think I will most likely give this a try. 🙂

Theatrhythm Final Fantasy screens & info


In the meanwhile, here’s the game’s prologue, in case you were wondering how Square Enix has managed to cram a rhythm game into the Final Fantasy universe.

Apparently, the space between the gods Chaos and Cosmos is known as “Rhythm.” “Rhythm” gives birth to the crystal which controls music, and fills the world with sound. However, the forces of chaos have disrupted the peace, and the crystal has begin to lose its shine. To restore the crystal’s shine, the music wave “Rizpo” must be increased. And so, the warriors, guided by the crystal, begin their journey of music

Gameplay Info

You’ll be able to select a title, from Final Fantasy 1 through Final Fantasy XIII. Each title has three stages: “field,” “battle” and “event.” Each of these stages has different different gameplay systems. You can also select difficulty, making the game suitable for beginners and rhythm masters alike, Square Enix says.

The game is played as a party of four characters. The main characters from the past FF games will appear in deformed style, and you’ll get to form a party of four from the cast. Square Enix has not provided a list of characters, but you can already see a few in the screens and at the official site.

Joining the rhythm gameplay, the game has character growth and collection aspects. When you clear a stage, your character will level up, although Square Enix did not say what getting a level up means in the context of a rhythm game. The collection aspects involve collecting music and movie scenes.

On the music front, the game will have major songs from the numbered FF games. Specific songs mentioned by Square Enix include Clash on the Big Bridge (Final Fantasy V), One Winged Angel (Final Fantasy VII), At Zanarkand (Final Fantasy X) and The Sunleth Waterscape (Final Fantasy XIII). And, of course, the main FF theme

Sounds like a really fun game. I really do enjoy music/rhythm games, so I am definitely looking forward to this. Now if only we could hurry up and get release dates. The game has already been trademarked in North America & Europe, so we are just waiting for Square-Enix to make an official announcement. Can’t wait to play this game!

Source: Andriasang

Theatrhythm Final Fantasy JP teaser site open

The new music game from Square Enix for the Nintendo 3DS called Theatrhythm now has an official website. However, it is in teaser stage, and since I don’t know Japanese, I have no idea what it says. You’ll find a song playing on the site when you access it. Just click on the logo below to go straight to the website.

THEATRHYTHM Final Fantasy announced for 3DS

Square Enix has revealed a bizarre new rhythm game for the 3DS in this weeks Shonen Jump.

Theatrhythm Final Fantasy. Yes, this is that Final Fantasy themed rhythm game we’ve all been waiting for.

Revealed in this week’s Jump, Theatrhythm Final Fantasy is a “Theater Rhythm Action” game. The game has field scenes set in dungeons and towns, and battle scenes that resemble the side-view battles of older Final Fantasy games. However, everything is played like a rhythm game, where you tap the screen in accordance with prompts.

Needless to say, the game’s music is pulled from past Final Fantasy games. Characters, including the likes of Lightning and Cloud, are also in the game, only they’re shown in cute “chibi” style form.

There seems to be somewhat of a story to the game. Jump says that the classic Final Fantasy characters are fighting to return light to the crystal.

Theatrhythm Final Fantasy is currently without a final release date.

Expect a lengthy look at the game in the next issue of Famitsu soon enough. Theatrhythm has been registered by Square Enix in North America and Europe, so it sounds like they may have plans to bring the game outside of Japan.

Fortune Street announced for Wii/coming to US

Get on Board, Corner the Market and Make a Fortune

Players become familiar characters from the Nintendo and DRAGON QUEST
universes in a board game that challenges them to play the real estate and
stock markets wisely to win. Players race around the board trying to
accumulate wealth and hit a target value while buying, selling and trading
property with friends and family to see who can be the first to cash out. What
appears at first to be a simple property-buying board game offers multiple
levels of money-maximizing opportunity.

• Players move around one of more than 15 boards, buying shops to build their
portfolios and collecting symbols they can cash in at the bank to earn more gold
to invest. It takes money to make money, so racing around the board may not be
the best strategy.
• To capitalize on their monetary gains, players can make investments, play the
stock market, purchase shops and collect shopping fees. Players with multiple
shops adjacent to one another see them grow in value and their shops level up.
Other players who land on those squares have to pay an increased shopping
• Players can choose to play as a variety of Mushroom Kingdom characters, as
DRAGON QUEST characters or even as their own Mii™
• More than 15 different game boards are available, providing endless replay
• The beginner setting helps newcomers learn the basics, while a more advanced
mode introduces more challenges, deeper strategy options and the ability to play
the stock market.
• The franchise has been a hit in Japan, and this marks its first appearance in
North America


Tomb Raider E3 2011 Gameplay Trailer

Source: IGN

Heroes of Ruin officially announced

A Brand-New Adventure Featuring a Lineup of Unlikely Heroes and Deep Social Functionality

LOS ANGELES (May 31, 2011) – Square Enix, Inc., the publisher of SQUARE ENIX® interactive entertainment products in the Americas, today announced HEROES OF RUIN™, a brand-new adventure featuring four unlikely heroes brought together to form a fearsome alliance. Custom-built for Nintendo 3DS™, with support for online play and a wealth of social gaming features, players will find a new experience awaiting them every day.

“Using the Nintendo 3DS™’ StreetPass™ and SpotPass™ functionality, HEROES OF RUIN will offer extensive multiplayer elements,” said Mona Hamilton, vice president of marketing and public relations, Square Enix, Inc. “We hope to create a community of HEROES OF RUIN fans who play well beyond the single player campaign and experience the story in completely new ways.”

HEROES OF RUIN uses StreetPass to create an inventive in-game ‘Traders’ Network’ where players can buy and sell rare and powerful items picked up in battle. With an ever-changing inventory updated from each player passed in public, character strengths and abilities can be greatly enhanced by accessing items from other players’ games. Outside of the game, HEROES OF RUIN makes use of SpotPass to reward players with rare items or unique challenges through local Wi-Fi hotspots. The official HEROES OF RUIN community website will reward players further with daily challenges and quests available to complete in-game. With social media functionality, the site will also give players a platform to meet other gamers, swap ideas and items, and team up in-game.

HEROES OF RUIN challenges players to carve their own adventure by joining forces with other heroes through seamless drop-in/drop-out co-op multiplayer or venturing forth alone. Players will enter an ever-changing world where danger waits around every corner. Heroes can explore and fight through wild, varied and dynamic environments, discovering new layouts and routes each time they play. Packed with strange and deadly creatures, these dangerous lands will stretch players’ combat and tactical skills as they enhance their characters, collecting loot, weapons and armor to empower them on their quest.

HEROES OF RUIN will be playable at E3 at the Square Enix booth (South Hall, #1647) and will be available in early 2012 for Nintendo 3DS. The game is not yet rated. For more information and updates, join the HEROES OF RUIN community at

Sounds pretty interesting. Can’t wait to see some screenshots and footage of the game.

Wada Explains Square-Enix Development Issues

This does not sound good for Square-Enix, it sounds like there is major issues amongst their development groups and with information not being passed along, the issue could be a lot deeper than anyone could anticipate.

I am a big Square-Enix fan myself, so hearing this is disheartening and I hope they can overcome whatever is going on internally and get back to the same level of quality they once were at.

Speaking at an investor’s briefing on the 13th (via Nikkei), Wada explained that of the 12 billion loss, about 4.5 billion came from such things as Final Fantasy XIV’s reworking and the cancelation of multiple titles. Most of the 4.5 billion was related to domestic development, he said.

“Our game development has become weaker than expected,” admitted Wada. “Revamping it will take one or two years.”

Wada attributed the poor state of development to weak communication. Creative leads did not pass on his opinion to their subordinates. Additionally, there was trouble with division of labor amongst technical staff, who were protective and would fulfill only their own roles.

To reverse Square Enix’s fiscal fortunes, Wada hopes to give a major push to social networking games and apps for high powered cell phones. However, he is unsure if developers who’ve worked on package games can work in these areas, so he’s hoping to make use of external developers. However, he’s not considering an acquisition.

This past year, internet-related products brought in profits of 1.5 billion yen for Square Enix. The goal is to multiply this during the current fiscal year, said Wada. Square Enix is also looking into possibly creating a billing platform.

One major point from the presentation materials PDF Square Enix released on Friday was mention of a plan to double the company’s major brands to around 10 or so. It looks like the PDF was not referring to this year. While development on these new brands is progressing, Wada believes it will take 3 to 5 years.

Source: Andriasang