Music Of The Day: Wario Land 1 – Water Levels – 06.07.11

Well, E3 has kicked off, and with the retro-gaming section now open on styroscope, I bring you today music from a good oldy, Wario Land for the Gameboy / Gameboy Color. The music of the water levels stood out in most Wario games for being much different from the rest – with a serile and calm feeling to them, unlike the random cool jazz that is in most of the games. Without further adiou, enjoy and Stay Tuned!

Radar Mission

Radar Mission (レーダーミッション Rēdā Misshon?) is a Nintendo Game Boy title developed and released in 1990 in Japan and North America by Nintendo. It was one of the earliest Game Boy titles, and was the first military-based game released for the Game Boy.

Game A is your classic Battleship, with you alternating turns between you and the computer to see who can sink each other’s ships first. There were also additional features that added to the gameplay.

For instance, one such feature was the “Near Miss”. If this optional feature was enable, then if a shot was directly next to a target ship, then a larger splash would be seen as well as a beeping noise. Additionally there were “Lucky Shots”. The Lucky Shots were split into two; Black and White. A Black Lucky Shot would launch one missile, but if that missile hit a target ship, then it would instantly destroy that ship and any other ship touching it. A White Lucky Shot would launch a silo of missiles either 5 or 9 depending on the original grid size. However, there was a hindrance in this Lucky Shot. Only hits would be displayed on the players radar. If any of the salvo were Near Misses, then the player would have to work out whether the player had gotten close or not by themselves.

Game B is a submarine game where you either sink the enemy fleet before yours is sunk or you sink the enemies submarine first. This mode allows the player to set up his submarine with extra Prop Speed, shoot Twin Shots, and/or equip a Power Sonar, before battling against other ships. The player moves left or right slowly when above the ocean, while he move faster when submerged. Players use the radar to locate their enemies and friends only when submerged. However, they can use the B-button to attack the enemy’s submarine with a machine gun, while the player uses the A-button to send out torpedoes at all ships. When the player destroy every ship but not the enemy’s submarine or just destroy the enemy’s submarine itself, he wins the game. The enemy’s submarine isn’t the only one that can attack and destroy the player in this mode, but also fighter jets take off from aircraft carriers, while dropping torpedoes at the player. Different animated endings pop up, depending on how much the player actually scores in the game.

Alleyway

Alleyway (アレイウエイ?) is a video game developed by Nintendo and Intelligent Systems and published by Nintendo as a global launch title for the Game Boy. It is a Breakout clone and one of the first four games developed and released for the system. The game was released first in Japan in 1989, in North America later that year, and in Europe in 1990.

The name Alleyway references the in-game gateway that the player’s spaceship (represented as a paddle) must pass through. While Alleyway is a portable clone of Breakout, it adds several new features, including alternating stages, bonus rounds, and hazards for the player at later levels. While the game’s original box art featured an unidentifiable protagonist, later international releases of the game replaced the character with Mario. Alleyway was released with limited advertising, receiving moderate to low scores from reviewers who compared it to games like Arkanoid.

Back In The Day Rewind: Super Mario Land

Now the first game selected is Super Mario Land for the Gameboy which is set to come out on the Nintendo eShop later today.

I decided to do a Let’s Play for the game, I figured this would be a good start for the feature and will evolve it over time. Trust me there is a lot of deaths and spider killing that happens during this play through. So enjoy!

The entire feature can be viewed by clicking read more of this post.

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