Crytek bringing Cryengine to Wii U

Crytek has announced that Cryengine will makes it’s way to Nintendo Wii:

CryEngine-built software is already close to fully running on Nintendo’s next-generation console, engine vendor Crytek has said.

“Crytek’s support for Wii U is definitely going to happen,” company CEO Cevat Yerli told Develop in a new interview to be published soon.

Yerli claimed that CryEngine’s tech was close to fully running on Nintendo’s new system, though wouldn’t specify any details.

“We aren’t showing it but we are pretty much running it already,” Yerli said.

Would be great if Crytek brought the Crysis series to Wii U. Glad to see more support for Ninendo’s next generation console.

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Ninja Gaiden 3 Wii U to feature touch screen and traditional controls

Kotaku:

“Team Ninja is bringing super ninja Ryu Hayabusa to Nintendo’s new console, Wii U, with Ninja Gaiden 3: Razor’s Edge. Its the more unique version of Ninja Gaiden 3, thanks to the addition of (optional) touchscreen controls.

Yosuke Hayashi, head of Team Ninja, tells Kotaku that the control scheme from Nintendo DS game Ninja Gaiden: Dragon Sword is coming to the Wii U version of Ninja Gaiden 3. The touchscreen-controlled Dragon Sword used screen taps to throw shurikens and move Ryu, swipes of the screen to jump and slash at enemies.

“It was almost like fate that we’re making making Ninja Gaiden 3 and then we have the option to bring in Dragon Sword controls, that kind of gameplay, to a high spec console version,” Hayashi said through a translator. “We feel we’ll be able to give players a new kind of gameplay, a new feel with the new controller.”

Hayashi said that more traditional, buttons and analog stick-based controls will be available to players of Ninja Gaiden 3: Razor’s Edge.

Publisher Tecmo Koei hasn’t put a date on the Wii U version of Ninja Gaiden 3, but the PlayStation 3 and Xbox 360 versions of that game are currently scheduled for “early 2012.””

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Nintendo talks about Wii U, 3DS, third parties and more

Nintendo of America senior director of corporate communications, Charlie Scibetta:

On Wii U:

“We call them ‘experiences’, as opposed to actual games, because we do want people to experience what the capabilities are of the controller

Third Parties:

“I would hope that any multiplatform games would take advantage of the controls,” he said. “If people just took one game to try and port it over without putting the unique abilities into play,”

Nintendo vs Sony handheld market:

“We tend to focus more on what we have to offer. We certainly wouldn’t change our strategy or our approach based on what a competitor is doing.”

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