Iwata confirms Wii U doesnt play Bluray/DVD


During an E3 Expo Q&A session, Iwata revealed Wii U won’t have Bluray/DVD playback:

Q: Are you planning on making the Wii U more of a home entertainment console by including Blu-ray or DVD drives, or is it going to be more like the Wii, and just be more of a pure gaming console?

Iwata:

Wii U does not have DVD or Blu-ray playback capabilities.

The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn’t warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies.

I believe he has a point. By now, most people own more than 1 dvd player.

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Activision comments on Wii U and core games

“I think Nintendo’s an incredible company and it looks like this is a platform that’s going to be even more relevant to the kinds of games we make. They’re committing to HD, greater processing power, digital infrastructure, connected universe at the back end…Those are all the things we need to make a state of the art experience for a lot of games. So we were thrilled to hear their plans and I think that anyone that bets against Nintendo does so at their peril. They’re a pretty great company. Anytime one of the first parties gives us new technology to play with and new toys in the toy box it’s great for our developers. Now, choosing which ones we’re going to use and choosing which ones we’re going to get on board with, it all has to do with what we think is going to make the best game. There are some first person shooters out there that are using motion control and Kinect and we’re not and that’s a conscious choice. Call of Duty runs at 60 fps. It’s an incredibly precise game. It’s an incredibly smooth game. We still think the DualShock controller is the best way to deliver that game. But there are other games where new innovations make all the sense in the world. I was very excited about some of the things that I saw in the Wii U because I thought it was an innovative take on the next gen controller and the next gen console. I was really excited to see Nintendo taking their console into something that I think is going to be friendlier to core games. Trying to make a Call of Duty experience on the Wii, you’ve got to make real sacrifices in the game just based on processing power and some of the other limitations of that console. This one seems like it’s going to be a lot friendlier to the kind of games that we generally make.”

Activision Publishing’s Eric Hirshberg

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Xmen: Destiny E3 gameplay trailer

Katsuya Eguchi talks about Metroid and Wii U

“I can’t give you any details now, but I’m sure there will be a new Metroid release making use of the new controller, not just to control Samus and her ship but also to give the player a new source of information. Maybe the player is looking at the screen but has the information that they need to defeat the enemy in their hands. You could look through the screen and scan your enemy and find where it’s weakspot is.”

Nintendo’s Katsuya Eguchi

My only concern is Metroid being developed in-house or outsourced. Hopefully Nintendo learns “Other M” and makes the game better.

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Crytek bringing Cryengine to Wii U

Crytek has announced that Cryengine will makes it’s way to Nintendo Wii:

CryEngine-built software is already close to fully running on Nintendo’s next-generation console, engine vendor Crytek has said.

“Crytek’s support for Wii U is definitely going to happen,” company CEO Cevat Yerli told Develop in a new interview to be published soon.

Yerli claimed that CryEngine’s tech was close to fully running on Nintendo’s new system, though wouldn’t specify any details.

“We aren’t showing it but we are pretty much running it already,” Yerli said.

Would be great if Crytek brought the Crysis series to Wii U. Glad to see more support for Ninendo’s next generation console.

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Suda: No More Heroes on Wii U, new main character

Nintendo+Ubisoft Wii U roundtable video

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Gamespot interviews Kenji Harada about Tekken 3D

Ninja Gaiden 3 Wii U to feature touch screen and traditional controls

Kotaku:

“Team Ninja is bringing super ninja Ryu Hayabusa to Nintendo’s new console, Wii U, with Ninja Gaiden 3: Razor’s Edge. Its the more unique version of Ninja Gaiden 3, thanks to the addition of (optional) touchscreen controls.

Yosuke Hayashi, head of Team Ninja, tells Kotaku that the control scheme from Nintendo DS game Ninja Gaiden: Dragon Sword is coming to the Wii U version of Ninja Gaiden 3. The touchscreen-controlled Dragon Sword used screen taps to throw shurikens and move Ryu, swipes of the screen to jump and slash at enemies.

“It was almost like fate that we’re making making Ninja Gaiden 3 and then we have the option to bring in Dragon Sword controls, that kind of gameplay, to a high spec console version,” Hayashi said through a translator. “We feel we’ll be able to give players a new kind of gameplay, a new feel with the new controller.”

Hayashi said that more traditional, buttons and analog stick-based controls will be available to players of Ninja Gaiden 3: Razor’s Edge.

Publisher Tecmo Koei hasn’t put a date on the Wii U version of Ninja Gaiden 3, but the PlayStation 3 and Xbox 360 versions of that game are currently scheduled for “early 2012.””

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Nintendo talks about Wii U, 3DS, third parties and more

Nintendo of America senior director of corporate communications, Charlie Scibetta:

On Wii U:

“We call them ‘experiences’, as opposed to actual games, because we do want people to experience what the capabilities are of the controller

Third Parties:

“I would hope that any multiplatform games would take advantage of the controls,” he said. “If people just took one game to try and port it over without putting the unique abilities into play,”

Nintendo vs Sony handheld market:

“We tend to focus more on what we have to offer. We certainly wouldn’t change our strategy or our approach based on what a competitor is doing.”

Gamustra