Review: Donkey Kong Country Returns (Wii)

Donkey Kong Country Returns
Platform: Wii
Reviewer: MidnightScott
Date: Jan. 18, 2011
Donkey Kong has finally made his return to the console world on Wii with the new hit title Donkey Kong Country Returns! The game was inspired by the original Donkey Kong Country games on the Super Nintendo system created by Rare (who is no longer owned by Nintendo). This time, famed developer of the Metroid Prime series, Retro Studios (who are big fans of the original games) took the reigns and showed Nintendo they wanted to make a new Donkey Kong game.
The game has an easy to use menu system. When you first start the game you select a New Game profile. After that you can toggle the options of the game, although it is pretty limited. The game doesn’t feature any dialogue, but with Donkey and Diddy Kong both making their classic grunts that we have come to love over the years. When you first start up a level, the game pans out a bit to show you the start of the level. DK makes his big entrance with a slam to the ground indicating that he means business. The game presents you with short entertaining cutscenes showing why DK is chasing after his bananas that were stolen by the Tiki King.

DKCR is what I would call a classic styled platformer, but with a new visuals to entice players who are familiar with todays graphical standards in gaming. There are 8 different themed worlds such as a Jungle and a Factory for Donkey Kong to travel through. Each world consists of about 8 levels and a Boss level. There are several enemies such as birds, bats, and tiki-themed masks and drums. Mysteriously missing are the Kremlings, which are crocodile enemies from the classic DKC games on Super Nintendo.

When you are partnered with Diddy Kong by breaking him out of a barrel, he can carry you for a short distance to the side of another ledge after you tap the A button twice. If you lose too much health, first Diddy Kong will faint and you’ll have to continue without him until you find another barrel. You can temporarily extend your life by buying Heart Boosts from Cranky Kong in his shop using Banana coins. Banana coins are collected throughout the game by comboing on enemies, hidden areas, and special zones.

Drumming the Wii Remote & Nunchuk Remote makes DK groundpound which can sometimes reveal secrets or put enemies in a daze making it easier for you to attack them. He can also do a short roll which will knock enemies flying or break open stuff like wooden gates. DK can also do something simple like blow some air to lift flowers up which usually carry bananas, banana coins, and sometimes hearts to replenish his health.

Levels are actually so wildy designed that you will die many times. There wasn’t one level I played on that I didn’t fall into a deathhole, bump into a spike, or run into an enemy. There are levels with minecarts which you will have to be very precise on with your timing. I often fell into pits of lava or flew into spikes, it was pretty annoying. But something kept me coming back for more.

Boss fights consist of having to learn the pattern of the enemies attacks. Most of the time you have to dodge their attacks and jump on them when they are in a certain pose like on their back or a jewel on their body somewhere. The boss fights weren’t very consistent and often seemed kind of random.

The music consists of classic DK tunes that we should all know and love from previous adventures. I found myself often humming to the tunes. I wish there was more variation in the music. Music seems to repeat a lot in this game. If a sequel is ever made, I would hope they can expand on it more.

Overall, Donkey Kong Country Returns is a must-have game for any of the core gamers out there. It is not an easy game to just run through like other platformers, it really takes skill with timing and memorization of the levels so you don’t constantly fall to your death. It took me well over 10 hours to finish the main game. Some hard challenges will be unlocked after you fully complete the game for you to be driven nuts over. The game is full of classic challenging platforming goodness, and it does it just about perfectly, although I would say some of those were kind of cheap deaths. If you have a Wii and want a challenging game, definitely pick this one up as you won’t regret it!

Score: A

Donkey Kong Country Returns

Donkey Kong has finally made his return to the console world on Wii with the new hit title Donkey Kong Country Returns! The game was inspired by the original Donkey Kong Country games on the Super Nintendo system created by Rare (who is no longer owned by Nintendo). This time, famed developer of the Metroid Prime series, Retro Studios (who are big fans of the original games) took the reigns and showed Nintendo they wanted to make a new Donkey Kong game.

The game has an easy to use menu system. When you first start the game you select a New Game profile. After that you can toggle the options of the game, although it is pretty limited. The game doesn’t feature any dialogue, but with Donkey and Diddy Kong both making their classic grunts that we have come to love over the years. When you first start up a level, the game pans out a bit to show you the start of the level. DK makes his big entrance with a slam to the ground indicating that he means business. The game presents you with short entertaining cutscenes showing why DK is chasing after his bananas that were stolen by the Tiki King.

DKCR is what I would call a classic styled platformer, but with a new visuals to entice players who are familiar with todays graphical standards in gaming. There are 8 different themed worlds such as a Jungle and a Factory for Donkey Kong to travel through. Each world consists of about 8 levels and a Boss level. There are several enemies such as birds, bats, and tiki-themed masks and drums. Mysteriously missing are the Kremlings, which are crocodile enemies from the classic DKC games on Super Nintendo.

When you are partnered with Diddy Kong by breaking him out of a barrel, he can carry you for a short distance to the side of another ledge after you tap the A button twice. If you lose too much health, first Diddy Kong will faint and you’ll have to continue without him until you find another barrel. You can temporarily extend your life by buying Heart Boosts from Cranky Kong in his shop using Banana coins. Banana coins are collected throughout the game by comboing on enemies, hidden areas, and special zones.

Drumming the Wii Remote & Nunchuk Remote makes DK groundpound which can sometimes reveal secrets or put enemies in a daze making it easier for you to attack them. He can also do a short roll which will knock enemies flying or break open stuff like wooden gates. DK can also do something simple like blow some air to lift flowers up which usually carry bananas, banana coins, and sometimes hearts to replenish his health.

Levels are actually so wildy designed that you will die many times. There wasn’t one level I played on that I didn’t fall into a deathhole, bump into a spike, or run into an enemy. There are levels with minecarts which you will have to be very precise on with your timing. I often fell into pits of lava or flew into spikes, it was pretty annoying. But something kept me coming back for more.

Boss fights consist of having to learn the pattern of the enemies attacks. Most of the time you have to dodge their attacks and jump on them when they are in a certain pose like on their back or a jewel on their body somewhere. The boss fights weren’t very consistent and often seemed kind of random.

The music consists of classic DK tunes that we should all know and love from previous adventures. I found myself often humming to the tunes. I wish there was more variation in the music. Music seems to repeat a lot in this game. If a sequel is ever made, I would hope they can expand on it more.

Overall, Donkey Kong Country Returns is a must-have game for any of the core gamers out there. It is not an easy game to just run through like other platformers, it really takes skill with timing and memorization of the levels so you don’t constantly fall to your death. It took me well over 10 hours to finish the main game. Some hard challenges will be unlocked after you fully complete the game for you to be driven nuts over. The game is full of classic challenging platforming goodness, and it does it just about perfectly, although I would say some of those were kind of cheap deaths. If you have a Wii and want a challenging game, definitely pick this one up as you won’t regret it!

Score: A

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About MidnightScott
I am a huge Nintendo fan, but I also own a PS3. I love video games, anime, music, movies, and the internet! The 3DS is really awesome and I'm looking forward to playing more fun and unique games in the future.

One Response to Review: Donkey Kong Country Returns (Wii)

  1. vrhodes says:

    Good review. Keep up the good work ūüôā

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